Post by Ampersand on Jan 25, 2022 4:17:42 GMT
Randomized Match Outcomes
If you’re an e-fed regular, you may be familiar with angled and judged match outcomes, but not randomized ones.
In the interest of fairness and relieving the stress of being judged/judging the work of others, this is a method of determining outcomes that leaves things up to chance. It will be the default way match results are determined for those who do not have an angled outcome for their match and/or have not requested the outcome of their match to be determined by judging.
The fed head will roll a 100-sided die (aka a d100). The value of that roll will be the target number for the show. Players will roll 100-sided dice and submit the outcome, or I will roll on their behalf. Whomever rolls the closest to the target number will be the winner of the match. In the event the players roll the same number or their numbers are equidistant from the target number, the match will be a draw.
If you write a character development piece, segment, interview, or match for the show, you may be permitted one additional dice roll for a maximum of two rolls per match. Whichever is closest to the target number will be used to determine the match’s outcome. This is called rolling with advantage, and is common in Dungeons and Dragons and other tabletop games. You roll twice and use the better score to determine how successful the character you are playing is at the action they are attempting to complete.
When rolling with advantage for Ascended, you only get to roll a maximum of two times, regardless of how many extra pieces you may have submitted for the cycle. You may not, for example, write your RP, a segment, a character development piece, and an interview and get four dice rolls.
Any extra dice roll you acquire during a cycle must be used in that cycle, and may not be saved for multiple rolls on another match. Here are some examples of how this works:
Scenario 1:
I roll a 50 on the d100 for the show’s target number. Player A rolls a 40 and Player B rolls a 10. Player A will be the winner of this fight because 40 is closer to the target number of 50.
Scenario 2:
I roll a 50 on the d100 for the show’s target number. Player A and Player B both roll a 25. The match is a draw.
Scenario 3:
I roll a 50 on the d100 for the show’s target number. Player A rolls a 49 and Player B rolls a 51. Because these values are equidistant from the target value, the match is a draw.
Scenario 4:
I roll a 50 on the d100 for the show’s target number. Player A rolls a 40 and Player B rolls a 90. Usually, this would mean Player A wins since 40 is closer to the target number of 50 than 90. However, Player B also wrote a character development piece for this cycle and gets to make a second roll while Player A only submitted their RP for this cycle and can only roll once. On their second roll, Player B gets a 45. This result is better than their roll of 90 because it is closer to the show’s target number. Their roll of 90 will be discarded, and their roll of 45 used to determine the match’s outcome, instead. Because Player B's roll of 45 is closer to the target number than Player A's roll of 40, Player B will be the winner of this fight.
Scenario 5:
I roll a 50 on the d100 for the show’s target number. Player A and Player B have both submitted segments for the show this cycle, so each of them get to roll with advantage. Player A rolls a 40, then a 45. Player B rolls a 35, then a 90. Player A discards their roll of 40, and Player B discards their roll of 90. Now Player A's roll is 45, and Player B's roll is 35, as these were the two rolls each player made that were closest to the target number. Player A’s roll of 45 is closer to the target number of the show than Player B's roll of 35. Player A will be the winner of this fight.
All of the above scenarios also apply to tag matches. The only difference is that there will be more people rolling dice. Because winning is determined by how close your roll is to the target value and not how high the sum of your combined rolls are, rolls will still be considered on an individual basis even if you're working as a team. Whoever gets closest to the target value with their roll(s) wins the match for their team.
Now, I’m sure you can see where this system might be abused. If somebody writes a 4000 word piece and someone writes a 40 word one, there is a chance that the 40 word one can win. While I’m not going to discount the idea that 40 extremely well-chosen words may outdo 4000, it’s unlikely, and I don’t want someone’s efforts to be snubbed. And this is where we bring out the good ‘ol smell test.
For those who may be unfamiliar, the ‘smell test’ is basically a gut check; if something ‘smells funny’ or seems off. I like to extend the benefit of the doubt, but if I get the sense that you are not participating in good faith, I will call you on it. That being said, someone’s best effort may not look how you expect it to. That doesn’t mean they didn’t put their all into their piece.
As a fed head, it’s my job to make the call.
If you have questions about this mechanic, please feel free to reach out via DM.
If you’re an e-fed regular, you may be familiar with angled and judged match outcomes, but not randomized ones.
In the interest of fairness and relieving the stress of being judged/judging the work of others, this is a method of determining outcomes that leaves things up to chance. It will be the default way match results are determined for those who do not have an angled outcome for their match and/or have not requested the outcome of their match to be determined by judging.
The fed head will roll a 100-sided die (aka a d100). The value of that roll will be the target number for the show. Players will roll 100-sided dice and submit the outcome, or I will roll on their behalf. Whomever rolls the closest to the target number will be the winner of the match. In the event the players roll the same number or their numbers are equidistant from the target number, the match will be a draw.
If you write a character development piece, segment, interview, or match for the show, you may be permitted one additional dice roll for a maximum of two rolls per match. Whichever is closest to the target number will be used to determine the match’s outcome. This is called rolling with advantage, and is common in Dungeons and Dragons and other tabletop games. You roll twice and use the better score to determine how successful the character you are playing is at the action they are attempting to complete.
When rolling with advantage for Ascended, you only get to roll a maximum of two times, regardless of how many extra pieces you may have submitted for the cycle. You may not, for example, write your RP, a segment, a character development piece, and an interview and get four dice rolls.
Any extra dice roll you acquire during a cycle must be used in that cycle, and may not be saved for multiple rolls on another match. Here are some examples of how this works:
Scenario 1:
I roll a 50 on the d100 for the show’s target number. Player A rolls a 40 and Player B rolls a 10. Player A will be the winner of this fight because 40 is closer to the target number of 50.
Scenario 2:
I roll a 50 on the d100 for the show’s target number. Player A and Player B both roll a 25. The match is a draw.
Scenario 3:
I roll a 50 on the d100 for the show’s target number. Player A rolls a 49 and Player B rolls a 51. Because these values are equidistant from the target value, the match is a draw.
Scenario 4:
I roll a 50 on the d100 for the show’s target number. Player A rolls a 40 and Player B rolls a 90. Usually, this would mean Player A wins since 40 is closer to the target number of 50 than 90. However, Player B also wrote a character development piece for this cycle and gets to make a second roll while Player A only submitted their RP for this cycle and can only roll once. On their second roll, Player B gets a 45. This result is better than their roll of 90 because it is closer to the show’s target number. Their roll of 90 will be discarded, and their roll of 45 used to determine the match’s outcome, instead. Because Player B's roll of 45 is closer to the target number than Player A's roll of 40, Player B will be the winner of this fight.
Scenario 5:
I roll a 50 on the d100 for the show’s target number. Player A and Player B have both submitted segments for the show this cycle, so each of them get to roll with advantage. Player A rolls a 40, then a 45. Player B rolls a 35, then a 90. Player A discards their roll of 40, and Player B discards their roll of 90. Now Player A's roll is 45, and Player B's roll is 35, as these were the two rolls each player made that were closest to the target number. Player A’s roll of 45 is closer to the target number of the show than Player B's roll of 35. Player A will be the winner of this fight.
All of the above scenarios also apply to tag matches. The only difference is that there will be more people rolling dice. Because winning is determined by how close your roll is to the target value and not how high the sum of your combined rolls are, rolls will still be considered on an individual basis even if you're working as a team. Whoever gets closest to the target value with their roll(s) wins the match for their team.
Now, I’m sure you can see where this system might be abused. If somebody writes a 4000 word piece and someone writes a 40 word one, there is a chance that the 40 word one can win. While I’m not going to discount the idea that 40 extremely well-chosen words may outdo 4000, it’s unlikely, and I don’t want someone’s efforts to be snubbed. And this is where we bring out the good ‘ol smell test.
For those who may be unfamiliar, the ‘smell test’ is basically a gut check; if something ‘smells funny’ or seems off. I like to extend the benefit of the doubt, but if I get the sense that you are not participating in good faith, I will call you on it. That being said, someone’s best effort may not look how you expect it to. That doesn’t mean they didn’t put their all into their piece.
As a fed head, it’s my job to make the call.
If you have questions about this mechanic, please feel free to reach out via DM.